Important
This is an example list, To be used as a way to show how to make your own creatures, or to be used if you don’t want to make your own.
To players This list isn’t the required monsters, and the values can be changed at any time. Do not take the values as fact.
To Game Masters Please feel free to edit values or lore for your own universe. I actually encourage it so that your players do not fully know what to expect when they read, To many players read The DM book and go “well now I know what to do” Causing An issue with metagaming.
Entities
Designation, TO BE UPDATED
Currently Hostile, Neutral and Passive Hostile entities Attack on sight and even seek out NPC’s / Players. Neutral Will attack when cornered or provoked. Passive Will not attack at all. This does not mean they cannot do damage.
Health is to be fixed eventually when i figure out how to actually balance Damage
| Name | Designation | Health | Damage | Damage type | Initiative | Link |
|---|---|---|---|---|---|---|
| The Phantom | Neutral,Hostile | 400 | 1d4 | Corrosive | +2 | The Phantom V2 |
| The Shadow | Neutral, Hostile | 400 | 1d8 | Physical | +2 | The Shadow V2 |
| Red Canids | Neutral | 800 | 2d4 | Physical | +1(+1 per creature in pack) | Red Canids |
Items
| Name | Designation | Health | Damage | Damage Type | Initiative | Link |
|---|---|---|---|---|---|---|
| Clockwork Mechanism | None | Infinite | 0 | None | None | Clockwork Mechanism V2 |
| Neural Editor | None | None | ??? | None | Error | Neural Editor |
| The Clear Mind | Error | None | ?/?>? | None | Error | File Not found |
| Recall | Safe | None | None | None | None | Recall |