Health
Roll 3d6 and roll another d6 per level up
Core attributes
Have a low of 0 and a max of 15
Strength - Used for well…strength checks
Dexterity - used for dex checks, say someone has to jump over something or slide/crawl under something.
Energy - How many actions a player can take in one turn of combat before being out of the battle For a few turns, If you do not expend all energy it refreshes at half + what you had left over next turn.
Communication - Allows you to passively obtain more information than others would.
Intelligence - hacking, tech literacy, literacy.
Sanity - This attribute determines how many situations that can raise anxiety stat / lower sanity You can ignore before you start gaining anxiety, Restore on long rests.
Skill Attr’s
have a low of -5 and a max of 20 Combat prowess - Use of guns and other advanced weaponry, (int or str)
- Also gives more energy in specifically combat scenerios +1 per 2 combat
Literacy - Reading and hacking. ( Int)
Persuasion - Similiar to communication, Allows you to actively gain more information when talking to people/entities.( Communicaion Or Int)
Creativity - crafting.( Int)
Stealth- sneaking around enemies, (Dex)
Conflict deconstruction: a more specific persuasion such as calming animals. children, sapient scp’s ect ect. (comm or int)
Well how Do i decide what attributes my character has?
the base for everything will be 5 which is a +0 and the max is 15
Roll a d10 for each attribute. 10 is +5 1 is -4
if you have a 1 you can make it a zero to make a 9 a 10
Zero gives permanent disadvantage, meaning you roll twice and take the lower then add -5 ontop of it.
How do attributes affect Gameplay
They mostly are used for the Check System Alpha
What if I have a +5?
a +5 or max roll(10) is not a guaranteed success Those do not and will not ever exist in this system.