Health

Roll 3d6 and roll another d6 per level up

Core attributes

Have a low of 0 and a max of 15

Strength - Used for well…strength checks

Dexterity - used for dex checks, say someone has to jump over something or slide/crawl under something.

Energy - How many actions a player can take in one turn of combat before being out of the battle For a few turns, If you do not expend all energy it refreshes at half + what you had left over next turn.

Communication - Allows you to passively obtain more information than others would.

Intelligence - hacking, tech literacy, literacy.

Sanity - This attribute determines how many situations that can raise anxiety stat / lower sanity You can ignore before you start gaining anxiety, Restore on long rests.

Skill Attr’s

have a low of -5 and a max of 20 Combat prowess - Use of guns and other advanced weaponry, (int or str)

  • Also gives more energy in specifically combat scenerios +1 per 2 combat

Literacy - Reading and hacking. ( Int)

Persuasion - Similiar to communication, Allows you to actively gain more information when talking to people/entities.( Communicaion Or Int)

Creativity - crafting.( Int)

Stealth- sneaking around enemies, (Dex)

Conflict deconstruction: a more specific persuasion such as calming animals. children, sapient scp’s ect ect. (comm or int)

Well how Do i decide what attributes my character has?

the base for everything will be 5 which is a +0 and the max is 15

Roll a d10 for each attribute. 10 is +5 1 is -4

if you have a 1 you can make it a zero to make a 9 a 10

Zero gives permanent disadvantage, meaning you roll twice and take the lower then add -5 ontop of it.

How do attributes affect Gameplay

They mostly are used for the Check System Alpha

What if I have a +5?

a +5 or max roll(10) is not a guaranteed success Those do not and will not ever exist in this system.